Support of different game types
Texas Hold Em, Omaha, Omaha for High Low, Seven cards stud, Seven cards stud for High Low
Different speed of game Table
Very Slow, Slow, Normal, Fast, Very Fast
Limit and no-limit games
Fixed limit Poker with preset amount of the bet on each particular round, pot-limit and no-limit Poker
Play for real and Play money
Real money supports various credit card authorization modules and Play money game is a game for points
Table chat
Chat with other Players
Ability to be Away, Away/Return
When the Player’s time expires the status is automatically is set to as “away”
Ability to Play on several Tables simultaneously
The same Player can play on the more then one Table at the same time
Ability to get a part of cash for a game on a Table
Player can use not all the cash for one game
Ability to refill Table cash
Player can get money from the cashier without leaving the Table
Low and High bet
Bet can be set as a Table parameter
Sit & Go Tournaments
There is only one Table to begin with consisting of either 2, 5 or 10 Players
Private Tables and Tournaments
There is an option to Play Private Tables
Table Statistics
Average/per Hands/per hour
Tournament parameters
Custom time for level, time for break, frequency of breaks
Register/Unregister for a Tournament
Player can register or unregister for the Tournament
Waiting lists
Player on the Waiting list for a specific Table will be notified, in turn, when a seat becomes available
Full history of Play
Event by event history available in DB for analyze
Autobalancing of tables and tournaments
Table or Tournament can be created/deleted depending on situation
...and much more….
Skinable
Allows customizing skins of your system
Unique Customer’s website
We can integrate Customer design
Lobby Screen
Main menu, game type and Tournaments selector, lobby chat
Tournament Screen
Tournament info, Participants list, Tables list, selected Table state, Tournament actions
Table Screen
Table, cards, chips, available actions, available options
Cashier
Player information and operations with cash
Ability to add/substract real money to/from a system
Web based integration with PayPal and Neteller
Automatic update software form server
Each file can be updated independently
View game history reports
Browser based option
Customizable calculation of various parameters
Rules for rake, for tournament entry fee, for table cash limits
...and much more….
Scalable architecture
There is one central lobby server for authorization and Database interaction and several gameservers. The gameservers are controlling tournaments and tables. And exchange necessary information with the lobby server
Protected game logic
All game logic is performed on the server. The Client interacts with the server in terminal-like way. The Client software receives from the server what to display and sends to the server the user’s actions. It is safe even if Protocol is open for everyone
Socket based protocol
Fast and little traffic
Customizable server parameters
Time periods, minimums, maximums, coefficients, addresses, ports, wide set of poker rules and much more can be customized
Traffic over SSL
Use of OpenSSL library
Strong Random number generation algorithms
Use of hardware real (not pseudo) random information
Templates for Game reports
Easily customizable game reports HTML templates
Announces and running lines
Announces and running lines are displayed at special places
...and much more….
There are web and desktop admin applications allowing full game process management. There are different abilities like an option to create/stop/pause/resume a Table, ability to disable/enable Table chat, block/find a Player, kick a Player from the system, ability to create/modify/delete tournament, etc. The admin area of Enterra Poker is user friendly, easy to navigate and simple to use.
Pentium 4 2GHz 512RAM for 10 000 users
Windows 2000/XP or Linux (Kernel 2.4 or above)
MySQL 4 or above
Technical details
Development language: C++
Supported OS’s:
Servers – Linux (kernel 2.4 +), Windows 2000+
Client – Windows 98, Me, 2000, XP
Supported Databases: MySQL, MSSQL
Web Integration: PHP, ASP.Net
Productivity:
SSL – 3000 clients per 1 game server
w/o SSL – 10000 clients per 1 game server